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Age of wonders 3 arch druid guide
Age of wonders 3 arch druid guide








age of wonders 3 arch druid guide

I haven't cracked the Theocrat campaign level yet - it is extremely frustrating as you can't really Zerg rush too well AND hunkering down benefits the Dreadnaught more than it does the Theocrat. A five-man team of them can pretty much wreak havoc on enemy defenses pretty easily call lightning is a nice area effect with a reasonable cool-down and at later levels, they can entangle or even charm the occasional beast (though it is usually better to just kill the enemy.

age of wonders 3 arch druid guide

The ultimate, of course, is "The Horned God. In that vein you want to use "Summon Gargantuan Creature"quite a bit the Shock Serpents and Reed Serpents have great abilities, a phenomenal attack, and the "ferocious" aspect, making them difficult to counter by regular troops. This will keep a campaign going well into enemy territory as dead critters can be easily replaced if you can, press the enemy relentlessly especially if they lost a hero of their wizard. Here's what I've gleaned thus far:įirst, the druids lack for specialize 'built' units in favor of summoned units.










Age of wonders 3 arch druid guide